Categories
Random Thought Video Technology

Panasonic announce P2 Camcorder

Panasonic generated a lot of buzz at NAB with the announcement of the AG-HVX 200 multi-format camcorder expected to sell for $5949?? without media. The AG-HVX 200 camcorder is a small-form-factor unit with a built in DV deck for DV25 recording and P2 solid state media support for DVCPRO 50 and DVCPRO 100 recording. Reportedly the FireWire output is also active for recording DVCPRO 50 or HD to a tethered FireWire deck. Panasonic are talking with Focus to develop support for the FireStore HD.

The camera itself is an impressive, multi-format, multiple frame rate device. In DVCPRO HD it supports 1080 i at 30i (60 fields), 1080 p at 24 frames/sec, 720 P at 60 or 24 Progressive frames. In 720 P mode is supports variable frame rates like the Varicam to the P2 media. It has 3 x 1/3″ native 16:9 CCDs.

Panasonic plan a bundle with two 8 GB P2 memory cards for US$9999 – an indication of just how far we have to go before solid state media becomes a viable proposition outside news gathering and other niche markets. While P2 media can be used directly as a source in many NLEs- Final Cut Pro adds native support for this media – it’s not viable to retain the P2 memory cards during editing. Most commonly the card’s contents is immediately dumped to hard drive. Panasonic announced a unit specifically for the purpose recently: the AJ-PCS060 portable hard drive with a P2 card slot. [Hub news February 14th]

Having the media on hard drive makes it instantly available for editing, but does not address the need for archive. Either the hard drives need to be permanently retained for archive or the media needs to be copied to another format for archive. This is more handling than most people are used to.

The AG-HVX 200 won’t ship until some time in the fourth quarter of the year, leaving JVC and Sony a long lead time for the competing HDV to become established. With 37,000 FX1 and Z1U units sold, according to the Apple presentation, in just the first six months, that’s a huge lead for Panasonic to catch up with, particularly since JVC will be shipping their KY-HD100U nearly six months ahead.

Categories
Business & Marketing General

What are good visuals?

Perhaps it’s my background in video production and my strong desire to match media and message, but I’ve been seeing some incredibly inappropriate ways of delivering a message “visually”. The specific example that prompted me to write is this one . The piece is actually a very interesting pseudo documentary looking back at how media changes – perhaps its content is blog-worthy some other time. What annoyed me about it was that it was being used as an example of a “good use of Flash” when in fact I thought the visuals were so poor that, in all probability, the choice of a visual medium was a mistake: if you don’t have visual content, don’t do visuals is a good rule of thumb, I think.

Another example of, imho, really lame visuals used to waste time and attempt to make a silk purse out of a sow’s ear is this marketing hype. Again, Flash used but poor quality visuals (blown up way too big), super slow pacing and a message that, to me is cloyingly saccharine. (On the last point I am probably alone – it’s been very successful as a viral marketing piece so it must appeal to a lot of people.)

What bothers me about these pieces and about a lot of podcasts is that they are incredibly inefficient. One regular podcast I once listened to (on the topic of Final Cut Pro et al) takes about 20 minutes a week to listen to, for what would be a 3 minute read on a web page because the podcaster simply reads a script (or seems to be reading a script). OK, it could be listened to during a commute or at a gym where the 20 minutes wouldn’t be an imposition but surely, if you’re going to do an audio medium it should be produced as an audio medium?

Ditto visual medium – I always have hated making a “video” for a client that was essentially an audio program that had to have visuals forced onto it. (Like the piece at the head of this article.) Have we forgotten the imaginative power of radio? I’ll bet the movie version of War of the Worlds due out soon has none of the impact of the original 1938 broadcast. There are great radio documentaries produced that would make awesome podcasts, instead we get lame “read my script” or “come into my office and chat” podcasts that have zero production value. The Media 2014 example has great writing, the audio production is excellent and the visuals (which probably took the most time) add very little, imho.

This is what worries me about vlogcasting – even basic video production requires some time – more time than most people want to put into a blog or podcast, so what’s going to happen? Gigabytes of bandwidth occupied by badly lit, poorly edited shakey-cam that is virtually unwatchable? It’s already happening: download the Ant vlogcasting client and try and find something worth your time watching. Little evidence of strong writing or great production there – at least in what I’ve found (and if you find something great, ping me on it so I can share the excitement).

Where’s this going? – well, there’s still going to be a role for production skills for some vlogcasting, particularly if we adopt channels of information models via subscription. (The “RSS, Vlogcasting and Distribution Opportunities” blog entry is back, after editing.) It’s another example of how production specialists will need to adapt, and advise clients on what the most appropriate distribution methodology is. Just having basic production skills won’t be enough, but they will be a marketable commodity and profitable when part of the full service we offer customers on their communication needs. Also necessary will be the judgment and sense to tell customers that they don’t need “a video” but rather a website or brochure will work better for them. Savvy people will have those skills as well – if not personally, within their network.

Categories
General

Supercalifragilisticexpialidocious

From the blatant self promotion department…

Apple just put up a Pro story about the most fun job I worked on last year: A Musical Journey. This was one of the DVD Extras for the 40th Anniversary release of Mary Poppins.

The relevance for the blog is that we were able to recreate, and improve on, the effects done for the movie using standard desktop tools that 40 years ago had been cutting edge technology that lead to an Academy Award for the effects. Most of what I do every day was not possible for any amount of money when Mary Poppins was released.

Where do we end up if we continue down this path? I’ve been looking at game commercials on TV and the rendering is getting more and more realistic. On last night’s news there was a game commercial juxtaposed with some “war area” footage that looked like 10th generation VHS, and the humans in the game looked more realistic. The games are not even close to 100% realistic… yet. But it seems to be only a matter of time before we at least get close. Perhaps the “uncanny valley” effect will kick in. That’s what happens when animated characters get very close to being human, but turn out to be creepy because we become even more aware that they are not. (Think Polar Express and the eyes which couldn’t be motion tracked.).

Let’s assume that technology will overcome that little problem – 40 more years is a long time. Will completely synthetic storytelling replace acted ones? I’m certain it will become an option: what will be the “killer application” that keeps human actors employed?

Immersive storytelling is also likely to be everyday. A recent article talks about a more advanced version of Playstation’s EyeToy� that puts the player in the game or ToySight that uses your iSight camera as a game controller. The games right now are hardly deep storytelling but that’s only a matter of time. Heck, holographic projection is far enough advanced in the lab now, that a 30 year lab-to-loungroom cycle would put truly immersive storytelling within reach. (No work or breakthrough currently has ‘solid’ holographic project in the mode of Star Trek’s holodeck – these projections would be walk–through.)

I believe that game play will become a much more dominant form of entertainment than it is now, with realistic interactive stories – why watch James Bond when you can be James Bond (bring on the tactile body suit for the love scenes!)? If it’s possible, someone will do it, so what is the killer application that will keep human actors in “the movies” when your interactive “Friends” respond to you and include you in their hijinks? Will it simply be the lay-back inertia factor that will keep at least some entertainment totally passive? Will people want to get up and get involved with their entertainment – even part of the time. (Would this be more like going to the movies than home entertainment now?)

In the meantime, doing stuff on my laptop that couldn’t be done 40 years ago is a head trip.

Categories
General

16:9 from 4:3 – you can’t get there from here!

I’ve been prompted this week to think about 16:9. 16:9 is great but the problem is that clients (oh, them!) buy or rent these lovely big plasma screens and suddenly we have to miraculously convert 4:3 source into 16:9 and make it look good. How do we communicate that you can’t get there from here! How do we communicate to clients that 16:9 display is not a decision made somewhere between commissioning the project and turning up at the trade show? How do we make it clear that, unless the decision to shoot 16:9 for 16:9 display is made at the start of the project, then everything from there on is compromised?

There are three ways to get 4:3 source to “fit” a 16:9 display. Two of them are quality compromises and the third is a compositional compromise. Some choice! First option is to blow the 4:3 source up 133% so the 4:3 fills the full width of the 16:9 but crop at the top and bottom of the image (oh, right, that’s both a quality and a compositional compromise). Choice two is to simply keep the 4:3 at full height and stretch the width out to fill the 16:9 space. That keeps the top and bottom composition correct, but compromises the quality (it’s about 120% width stretch) and makes everything look wide and fat. (Now that’s the way to keep a client – make them look fat! Maybe it is a way to make the point that this is not an appropriate way to get 4:3 to 16:9?). Still, there’s a good chance the client won’t even notice that the image is stretched. Seriously, every sports bar and restaurant takes this approach for their 16:9 displays and typically no-one notices. There is one difference here though… typically a 16:9 set will apply a non-linear stretch so the effect is more exaggerated at the edges than in the center. That’s not an option in NLE or compositing tools right now.

The final way to convert 4:3 to 16:9 is to consider that there’s a 16:9 canvas into which we place a 4:3 element and surround it with “something” relevant. Design elements or additional information. Place the 4:3 element in the center or off to one side to create a more balanced display. Useful for trade show type displays where the information can be useful.

But regardless of how well we work around the problem, ultimately it comes down to an unreasonable client request. How do we handle them? Same way as always… More than a small part of the job of a post production specialist is to educate clients and it seems it has been for a while now. Ever since the world stopped being “BetaSP=Professional.” That’s the problem with a diverse set of choices: it’s no longer a simple message and then suddenly it’s an “educational opportunity” with the specialist as the educator.

So, how do we deal with this educational role? Depends a lot on the client. If you have a long standing relationship with the client who’s happy with your work, then taking the “mmm, this isn’t such a great idea, here are the (unsatisfactory) alternatives” will probably work. If it’s a one-off or new client, then it’s more difficult. Then you have to feel out the client to find out what their level of discomfort is. If they’re budget focused (a very nice euphemism for cheap) then the stretched 4:3 into 16:9 solution is probably going to meet their needs. A client who cares about their public image will either realize that a 16:9 display isn’t the right solution, or allow the time and budget to find a creative solution for the extra real estate not used by the 4:3 image.

Categories
General

iPod: the new radio and a precursor

The iPod and iPod Shuffle in particular, are the new radio. Radio in the US has become so formulaic and predictable with one company alone owning over 1650 stations. An iPod fills the role that radio used to fill – playing the music I want to listen to. Well, more accurately, playing the “stuff” I want to listen to because not all radio is music. Except an iPod really does play my music and my stuff – not what a program director thinks I want to listen to, but what I really want to listen to. Shuffle mode makes it even more like radio because it is the music I want to listen to but like radio I have no control over the order it’s played. iPod, the new radio.

There’s another phenomenon that has rapidly grown under the radar: Podcasting. Podcasters create an audio show which, with the help of software is automatically delivered to your iTunes and subsequently to your iPod if you synchronize. As the developers of iPodderX say on their site “Fresh content, automatically” – what could be a better description of radio? Fresh content, of the type you want to listen to, automatically. With radio you tuned in: with podcasting it’s delivered to your iPod without any more effort than tuning in a radio. Podcasting really got started in the second half of 2004. We’ve been streaming our long running DV Guys show since April 2000 but we’ve only been podcasting since October 2004. We are now regularly getting comments “I listen to the show more often because it’s Podcast”.

Podcasting is a rapidly growing phenomenon feeding off the success of the iPod – no doubt a result of the law of unintended consequences.

Where audio leads, video follows. We are already seeing the beginnings of video podcasting. Video podcasting, of some form, to some device is almost certainly going to be a major influencer in the way people consume media. Think about it. The programs you want to watch will be automatically delivered to your media server ready for consuming on your schedule. Should ever Apple do a video iPod that would be a logical place of consumption, but failing that, a Mac Mini as home media server has got to be on the horizon. Already video podcasts are being directed at video-equipped 3GPP cell phones.

Significant uptake of video podcasting could lead to serious changes in content distribution channels as well as open distribution opportunities for new content because video podcasting will “break” the real time delivery barrier. Because podcasts are pulled ‘in the background’ there’s no limit on the bandwidth so good quality standard definition or high definition can readily be delivered (using H.264/AVC) to whatever delivery device you use. Bandwidth remains an issue for the small content creator – become successful and die on a new variation of the “Slashdot effect.”

There are people working on using a Bit Torrent to solve the bandwidth problem for smaller (i.e. not huge mega corporation) content providers.

Whether the programming is the DV Guys podcast or the latest HD mega-movie delivered to my home media server for consumption when I want, to having purchased it from the iMovie online store, the future is going to be different than the past and present with the strangle-hold on distribution broken.

Categories
General

TiVo, “good enough,” DV and HDV

TiVo is seemingly embattled these days, with President Marty Yudkovitz and Chief Executive Mike Ramsay (one of the founders) both stepping down within two weeks. While some have been interpreting this as an indication that TiVo does not have a sunny future, it led me to wonder why TiVo has not been the success it should be. Part of the problem is, I suspect, that most people still don’t see the advantage of a TiVo/PVR over a VHS deck, particularly given the price difference, but more seriously I think it’s that, even among those who have a of some sort the problem of “good enough” strikes again.

“Good enough,” no doubt yet another riff on Pareto is the relevant principle here. I’d express it that, once quality/convenience has reached a certain level, the majority (80%?) won’t seek any further improvement – it’s good enough. So, for the TiVo case, any PVR provides the advantages of a PVR: random access, easy menu selection, skipping commercials etc. That TiVo has additional ‘intelligence’ to pick programming that you might like, and has recently added convenience and sharing features, isn’t compelling enough over the bundled PVR that might come from a cable or satellite company and be bundled into the cable/satellite box. (The convenience factor of a single box solution has to rank in there as well.)

In this discussion TiVo is the “Betamax” of the PVR world: generally superior technology, somewhat better signal quality and the source of innovation and development in home video recording, but the cheaper, longer recording (in the NTSC world) VHS won out because although technically inferior, it was “good enough” for most people. So despite the quality advantage of Betamax, the “good enough” cheaper format won out.

Then there’s DV which is clearly “good enough” for standard definition. Before we had DV25 (with all its known deficiencies) there was a clear way that “professionals” could distinguish themselves from the “amateurs” in production – by the format (and cost) of their equipment. DV, which is higher luminance resolution than BetaSP and only marginally worse chroma resolution, took over the majority of the production space, even with all its known deficiencies. Why? Because to most people’s eyes they could not see the difference between DV and other SD formats. Those of us in the trade see the difference clearly, but it’s not a big-enough difference to drive the finance/management types to spend the larger amounts on shooting and editing better formats. DV25 is good enough, and has serious cost benefits that it very quickly took over the production sphere for most purposes. The best available figures suggest that 90-95% of Final Cut Pro users are working with DV25 and not DVCPRO 50 or Digital Betacam. DV has 80% of the benefit for 20% of the cost and that’s a hard equation to beat – for most people.

Fortunately there will always be a segment of the market that will pay for quality and Agencies who have to pay for something, so it might as well be quality. (Agency revenue is a percentage of project budget so there is no push for lower budgets in Advertising Agencies handling large accounts.)

Which bring me to HDV – the “new” DV. From those who have seen HDV the reports vary from “totally unsuitable” to “looks great to me.” Like DV there are legitimate criticisms that can be leveled at the format for quality and compression – but the thing is, this is High Definition at a SD price and for that it’s “good enough” HD. “Good enough” and inexpensive will most probably become the dominant production format in the future, with strong growth in late 2005 into 2006. Already Sony’s FX1 and Z1R are selling like hot cakes on a blustery Winter morning.