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Apple Pro Apps

Final Cut Pro X: Do the features tell us anything about the target market?

In a review of FCP X’s multicam feature (new to 10.0.3) Scott Simmons claims:

It’s far and away the easiest and most powerful way to setup and manipulate all the angles when prepping for the edit.

I completely agree with Scott. Before the release of multicam in FCP X, I joked that Apple needed to make it “idiot proof”, which was my way of saying that multicam was now used by people who did not necessarily follow the traditional path to multicam. This started me thinking about the feature set and what, if anything, it might tell us about who FCP X is designed for.

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Apple Pro Apps

10.0.3 Update Notes

Some notes on FCP X and 7toX.

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Apple Pro Apps

Final Cut Pro X 10.0.3

As promised, the latest release of Final Cut Pro X is released in “early 2012” – January 31 to be precise. This release comes almost exactly three months after the last major release (with a 10.0.2 bug fix between the two), which was three months from the original release. (Is this to be an ongoing pattern?)

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Apple Pro Apps

7toX for Final Cut Pro

So, the cat is out of the bag. Assisted Editing – Greg and I – have announced the immediate availability of our newest tool to translate Final Cut Pro 7 XML into Final Cut Pro X XML.

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Apple Apple Pro Apps

Why do production pressures favor Final Cut Pro X?

I was watching the highly recommended Editor’s Lounge series of videos from the Why we make the Edit night and naturally the discussion turned to the increasing pressure to get work done faster. Derek McCants noted that where once he would have three weeks to cut an allocated segment, the expectation was it would now be done in one week.

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Apple Pro Apps Item of Interest

Final Cut Pro X 10.0.1, XML. data structures and how fast is FCP X?

Final Cut Pro X 10.0.1, XML. data structures and how fast is FCP X? http://t.co/kCf3AQRs

The discussion starts with a discussion of the release of Final Cut Pro X 10.0.1. We know what features are in this release and what else is coming in “early 2012″ but what will Apple do for Version 2?

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Apple Pro Apps Assisted Editing

Should we put Event Manager X in the Apple App Store?

We currently sell a little utility called Event Manager X directly from our web store, which was really designed for selling much more expensive software, where the ability to log back in and check serial numbers and other status was useful. As it’s a $4.99 tool it seems perfect for the App Store and it has always been our intent to get it there, in among other projects.

Finally, some time has become available and we’ve been exploring what’s required and there’s a problem.

Categories
Apple Pro Apps Video Technology

Three companies, three different approaches to 64 bit.

During the week I got this email, and it’s a really good question, so I decided to clean up my response and post it here.
I figured you could answer this question, one which has been knawing on me since I first saw the beta of MC6.0.  How is it possible that Apple, and Adobe had to rewrite their apps virtually from scratch in order to switch to 64 bit, but Avid didn’t?  Is MC6.0 really 64 bit?

It’s a really good question. When an application needs to move from 32 bit to 64 bit, there are many approaches, but one thing is certain: all the code has to be 64 bit, including any dependencies or plug-ins. By dependencies I mean where the application relies on OS frameworks or libraries, such as QuickTime or AVI or other OS level service.  All these must be 64 bit or the application can’t compile to 64 bit. So all three companies had some rewriting to do, but because of their histories it’s actually different for each app.

Even though Premiere Pro is the most modern app of the three (Premiere Pro, Media Composer and Final Cut Pro) having been completely rewritten ahead of the 2003 release, it still largely depended on AVI (Windows) and QuickTime (OS X) for media handling. Neither have been adequately rewritten for 64 bit: AVI because all development stopped in 1996 (the zombie format that will not die) and QuickTime because Apple decided to transition to AVFoundation for media handling in applications, after attempting a partial rewrite of QuickTime as QTKit in 64 bit.

So, Adobe decided to write their own media engine so they could go to 64 bit without the external dependencies. (Premiere Pro still imports and plays QuickTime media by use of a complex workaround.) Most of Adobe’s code is C or similar with only an OS level wrapper around the cross platform code. So it’s “true” Cocoa on OS X because the interface is a heavily subclassed Cocoa frameworks (subclassed to make it look like an Adobe app, in the same way many Cocoa frameworks are subclassed in FCP X for its unique look).

Avid also decided to rewrite all their code from scratch, but instead of one big hit, they have been progressively rewriting their code for the last  three or four releases, if not longer.  You can write the code and have it compile into a 32 bit application (MC before 6) and then when you have all the app ready in 64 bit, you recompile it into 64 bit. Avid did not need to radically change the application, although there are two very major changes from the original code base. Avid Media Architecture was Avid’s approach to the multiplicity of non-tape sources, and it was all new code ready to recompile to 64 bit when the main application did. Avid also appear to have changed their approach to hardware interfaces with Media Composer 6, integrating a hardware abstraction layer so that third parties can integrate with Media Composer without needing to make any changes to Media Composer code. (Previously the Media Composer code needed to be rewritten to talk to each piece of changed hardware.

Apple had to rewrite because their media engine – QuickTime – was only partially rewritten to 64 bit and was lacking most of what the Pro Apps team needed for a modern video application. The solution to the media engine was AVFoundation originally created as the media frameworks for iOS and ported back to OS X with 10.6.7 and Lion,  which is why FCP X requires 10.6.7 or later.

Adobe relies on its own proprietary media engine. Avid relies on its proprietary media engine.  Final Cut Pro  X relies on AVFoundation, which only exists on OS X and iOS and is very, very new to code to0. (This was the likely reason that broadcast video out was delayed, because they had to wait for AVFoundation to be finished before BMD, AJA etc could even start work on drivers no longer based on QuickTime.)

All are really 64 bit, but they’ve taken different paths to get there, as they had different needs.

Categories
Apple Pro Apps Item of Interest

From Final Cut Pro X to Final Cut Pro 7

From Final Cut Pro X to Final Cut Pro 7 XML, then to Color, Soundtrack Pro, OMF, Premiere Pro (After Effects) http://t.co/pDvID7jR >br>

Export Final Cut Pro X Project XML to a Final Cut Pro 7 Sequence XML.  Because the two apps are so different, a perfect translation is not possible.

Categories
Apple Pro Apps Video Technology

Why is it so hard to convert FCP 7 XML to FCP X XML?

I was a little shocked to find people posting on Twitter and Facebook that they had tried to import Final Cut Pro 7 XML into Final Cut Pro X with the new “import XML”. That would be like opening a Word document and complaining that it didn’t translate from Spanish to English while opening the file.

By itself, XML tells you nothing. It is a generic term that tells you as much about the content as having a “Text” document tells you about the content. As I wrote four years ago for KenStone.net XML stands for eXtensible Markup Language.  You may be familiar with another markup language: HTML, or HyperText Markup Language.  In HTML only the WC3 consortium can add new tags because it is not extensible. On the other hand XML is “extensible”, meaning  anyone can extend it to mean whatever they want it to mean.

And that’s true for every type of XML.  In the case of XML for editing applications, the XML represents the underlying data structures from the application. So, we have: