Categories
Apple Pro Apps The Business of Production

How to save on the AVP Conference next week?

You can get a great deal on the AVP Conference for either the whole conference or any single days, by using my discount code: BIGBRAIN when you register.

I’m talking about the Association of Video Professionals Conference Jan 28-30 at the Radisson Hotel, 6225 W. Century Bld, Los Angeles (just near LAX). This year the conference has some of the best trainers in the industry, including myself, Larry Jordan, Frank Rohmer, Mark Spencer, and Bruce Nazarian.

My session, on Thursday 28th is:  Awesome Titling

How to use all the Titling tools available in Final Cut Studio to create Awesome Titles: choose the right font; better typgraphic design; when to use Calligraphy, Motion or LiveType; and animating fonts and glyphs.   Be prepared to experiment, be inspired and be exposed to new possibilities with titles in the Final Cut Studio ecosystem.

Register and use my discount code BIGBRAIN and you’ll get a 10% discount on the full conference or any single day. That’s $20 off a day and $50 off the three day Conference package. But wait there’s more! Anyone that signs up for the conference using my promo code will also receive a free one year Gold Listing on the FindAVideoProfessional.com site (a $149 value).

It’s going to be a great conference. Come along if you want to learn how to make awesome titles and I’ll see you there.

Categories
Apple Pro Apps

What about 64 bit support in Apple apps?

In Apple’s latest release of Logic 9.1, Apple have turned on 64 bit support. Now, I’m not privvy to the internal workings of the Logic code – I don’t even own a copy as I’m not a musician or post-audio guy – it is my understanding that 64 bit support requires the App to be written in Cocoa, the more modern of the underlying coding languages for OS X.

Logic was originally released on OS 9 and Windows by eMagic, long before the advent of OS X. (Apple purchased eMagic in mid 2002, less than a year after the first release of OS X 10.0, and Logic was well established before that.) Logic was therefore almost certainly written in the older language and used Carbon (the older language) for OS X compatibility.

As I’ve written before Apple initially announced that Carbon APIs (Programming interfaces) were going to be released in 64 bit; and then at WWDC 2007 announced that the Carbon APIs were NOT going to 64 bit after all. Basically meaning that, if you want 64 bit support (and you do with RAM hungry applications) then you have to rewrite to Cocoa.

This release of Logic would suggest that work has been completed on making Logic a Cocoa application supporting 64 bit.

That is good news because Apple have another piece of Carbon-heavy “legacy” code that they need to rewrite to Cocoa if it’s to go to 64 bit. That application is Final Cut Pro. The action on Logic is another data point that Apple is very keen to get its applications to 64 bit as soon as possible. Of course, the Final Cut Pro team are also dependent on QuickTime to also support a 64 bit Cocoa API through the QTkit framework.

Right now, the QTKit Framework lacks support for QuickTime features that Final Cut Pro needs: like the ability to read and write QuickTime Metadata through QTKit. (This is currently handled by the older “deprecated” C API from the Carbon days. A deprecated Framework can still be used but Apple are giving notice that you shouldn’t use it. Unfortunately, there’s no current alternative to the C API for that functionality.) So, it’s not as easy for the FCP engineers as it might have been for Logic because this example is only one place where the more modern API does not yet support essential functionality FCP needs.

Still, I’m encouraged by the Logic announcement.

Categories
Interesting Technology Media Consumption Video Technology

Where are the rest of the BuZZ interviews from 2009?

Over recent months Larry and I have spoken regularly on a variety of topics, so I thought I’d post some of the interviews here.

RED Digital Cinema’s latest announcements and more on how we’re going to fund entertainment

http://www.digitalproductionbuzz.com/BuZZ_Audio/Hodgetts_BuZZ_091105.mp3

More of my thoughts on the Democratization of production

http://www.digitalproductionbuzz.com/BuZZ_Audio/Hodgetts_BuZZ_091126.mp3

My Look Back on 2009

http://www.digitalproductionbuzz.com/BuZZ_Audio/Hodgetts_091224.mp3

My thoughts on what to expect in 2010

http://www.digitalproductionbuzz.com/BuZZ_Audio/Hodgetts_091231.mp3

Categories
Video Technology

What is drop-frame Timecode?

Although I come from a country where we count frame rates in whole numbers and, therefore don’t need to skip frame counts in the timecode, I thought I understood it at least as well, or better, than “NTSC natives”. That is, until I really, truly had to understand it to ensure the reported time counts in Sequence Clip Reporter are accurate.

Well, it took three pieces of additional information before I truly understood it: Rainer Standke’s insistence that “frame is a frame is a frame”; the realization (although known) that 29.97 is actually slower than 30 fps with the consequence that each frame runs slightly longer than at 30 fps; and that the correction can’t be applied evenly.

At one level I knew all of these things, but it really all came together when I got the “right” mental picture. Since I could not find any illustrations that showed why the skip-frame timecode (a better term than drop frame imnsho) needed to skip frames, I decided to create this one. It’s licensed with a Creative Commons – Attribution license. That means you can reproduce it, or use it for any purpose as long at the attribution to me remains.

Not shown on the image is that the 2 frame skip-forward happens at every minute, except ever 10 minutes. There are other parts to the pattern as the timescale gets longer.

Click on the image to load the full size.
Click on the image to load the full size.

Categories
Assisted Editing

Snow Leopard Compatibility

I’m very happy to announce that all of our Assisted Editing software is now Snow Leopard (a.k.a. Mac OSX 10.6) compatible.

Even better, along with the speed improvements from running on Snow Leopard, Greg also improved the XML parsing speed so all the apps should be very noticeably faster.

These updates are free and can be downloaded from within each piece of software, using the built-in updating framework, or you can simply download the current version from Assisted Editing and overwrite the current version.

Categories
Video Technology

What to use to archive non-tape media?

When Larry Jordan sent me out on the Exhibit Floor to find out what Panasonic, JVC, Sony and hard drive manufacturers recommended for long-term storage for non-tape media, and the answer surprised us both: Blu-ray.

Here’s the interview from the Digital Production BuZZ where I explain my findings.

Categories
Interesting Technology

Why is QuickTime X like OS X?

During the discussion with Larry Jordan and Michael Horton, I posit that QuickTime X, like OS X before it, is a complex transition that necessarily takes many iterations to complete.

OS X 10.1 was missing even the most basic OS 9 features, but progressively we got all that was missing, and much, much more. QuickTime X is like that: we’ve got the basics of linear playback now and more will come over time as they rebuild/rewrite and refactor media creation and playback on OS X.

The interview’s only six minutes.

Philip Hodgetts on QuickTime X.

Categories
Apple Pro Apps Item of Interest Video Technology

Why did Blackmagic Design buy daVinci?

Of course, I don’t have any direct link into the mind of Grant Petty, founder of Blackmagic Design and don’t know more about the purchase of daVinci other than what Grant posted, but it’s such an interesting purchase that I can’t help but comment and guess.

Like so many of the industry’s giants of old, daVinci was losing money in the face of lower priced competition (Apple Color) and a reliance on mostly-obsolete 2K-limited hardware. On the other hand, Resolve is software only and resolution independent running on a cluster of Linux machines connected with Infiniband high speed data interconnect. daVinci also have Revival, although I don’t know anything about what advantages it brings.

Clearly, Grant thinks that the company has not been making the most of its opportunities and more focus on marketing and product development will once-again bring the daVinci brand to prominance. (Assuming it ever lost it.)

However, I don’t expect we’ll see Blackmagic Design suddenly want to start competing with Apple Color. I don’t think that’s the market and Grant himself seems to rule out that direction:

DaVinci Resolve is unique because it uses multiple linux computers linked together with InfiniBand connections and multiple GPU cards so you get the real time performance advantage it has. I donʼt think that can be lowered in price much, however over the next few years as technology advances this might happen a little. However, DaVinci is different to a DeckLink card because itʼs a high performance computing based tool. Our focus will really be on adding more features. Thatʼs what we want, and I guess others would too.

Possibly, some time in the future, a network of multiple Linux machines might be replaced by optimized code on some future 8+core Mac with awesome graphics card and an application written with Grand Central Dispatch and  OpenCL in mind. But don’t hold your breath! Combined CPU+GPU power has to increase a lot to replace multiple machines and the market is not that big.

I think the move will allow daVinci to continue developing their modern products and repositioning the company (to be operated independently of BMD) for the mid-size post house: those that have become dissatisfied with Apple Color but who would not have purchased a full daVinci hardware/software package. If the price could be, say $60K instead of $300K (or more) then that has a really good chance of reviving the brand and – in that inevitable trend – make higher quality available at lower price. That has always been Grant Petty’s goal, so it seems this is consistent.

Categories
The Business of Production Video Technology

Why might large post houses be heading for the elephant graveyard?

My friend James Gardiner wrote an interesting post “Are large Post Houses a sunset industry?” and it set me thinking. Now James is writing from an Australian perspective and “large post house” and “boutique” post house have quite different expectations of size than the Australian context. (For example, Alpha Dogs in Burbank bill themselves as a “boutique” post house but in Sydney or Melbourne they’d be one of the larger post houses.)

In general principle he’s right. The economics of the large post facilities (really factories) of the size of IVC, FotoKem, Ascent Media’s various facilities are changing. They probably always have been. And certainly there are signs that the very large post-focused facility in New York and Los Angeles are threatened. Long-term post Burbank post factory Matchframe sold a majority stake for just $300,000 (mostly because of long term debt it is presumed). The costs of maintaining the “heavy iron” of a big post facility can be millions a year.

In general principle I agree with James: these large facilities are probably a sunset industry. But he identified one point that I wanted to expand on.

What a big post house bring to the table is more then just services, they bring know how and knowledge.  You KNOW it is going to work.

That alone is the reason that there will (almost certainly) be facilities like these big post factories: at least in LA and NY. These facilities are large enough to be able to experiment and invest in discovering the best workflows (as, indeed, do the people at Alpha Dogs et. al.) and technologies.

But knowledge gets shared. This is one of the absolutely best things about the current Internet Era: knowledge is freely shared in ways it never could be before.

Look at RED workflows. The RED Digital Cinema camera is a big step forward in performance-for-price and a new class of digital cinema camera. When it was first released the tools and workflow where completely unexplored. None of the major NLE companies had native support for the new wavelet codec and working between NLE and color correction caused nightmares.

Two years on and there are established “best practice” workflows across Final Cut Pro, Media Composer and Premiere Pro. Pretty much anyone who does a little research can find a workflow that’s tested. Where did the posts you find when you do that Internet search come from? People who have solved a problem, sharing the solution with other who have the same problem.

Frankly, this information sharing is what made my reputation. As a very early adopter of NLE (specifically a very early adopter of Media 100) I ran into problems earlier than those who purchased later. I also discovered email groups in early 1997 and benefited from the shared experience of the Media 100 Email List of fellow travelers dealing with NLE in the mid 1990’s. (All digital for more than a decade now.)

I don’t know what form the future post-house/factory will be, but what will survive are the “centers of knowledge” because ultimately that’s more important than expensive, but infrequent access to high-priced technology.  The latter will continually get cheaper and people will find smarter, faster ways to do things, that ultimately become best practice and the “norm” again.

I’d be remiss if I didn’t point out two of our own tools that can give a FCP facility and edge: Sync-N-Link synchronizes dual system video and audio in minutes rather than hours, or if you’re working with an edited Sequence replacing camera audio with multi-track in hours instead of weeks. Sync-N-Link is already being used across a lot of Network and Cable series.

Producers have been printing out EDLs and trying to match them to a spreadsheet to report clip usage or music usage: a tedious task for sure, but one that can be automated with Sequence Clip Reporter, which just takes the pain out of creating a video, audio or combined report, including a reel-by-reel report if that’s what you need.

Categories
Apple Interesting Technology Video Technology

What is QuickTime X?

With the release of Snow Leopard (OS X 10.6) this week, we finally get to see QuickTime X.

Simply put, QuickTime X is, as predicted, a simplified media player and simplified architecture optimized for playback of linear video streams. Most of what made QuickTime interesting to interactive authorers back a few years, is not present in QuickTime X.

We gain some new features: 2.2 gamma, screen capture and easily publish to major online video sharing sites. Screen capture is a nice addition and easy sharing probably would have been predictable if we’d seen Final Cut Pro 7 earlier.

The 2.2 gamma will no doubt take some time to get full adoption but at least it provides a way for us to add or change a color profile. Files with color profiles automatically adjust display to look correct on all screen. (At least, that’s the theory.) Within the Final Cut Studio it seems that correct gamma will be maintained *if* conversions are done with Compressor and not QuickTime 7’s Pro Player.

Chapter display has changed from a pop-up text list to thumbnail images. Better for consumer focused movies; less good for professionals.

Fortunately, it’s not an either/or. You can choose to install QuickTime 7.6 in addition to QuickTime X. If you try and access a movie that requires QT 7 features, users will be prompted to install QT 7 (aka “the real QuickTime!). If you want to make sure it’s installed, Apple have instructions on installing it.

So that’s the story of QuickTime X – a simple, consumer-focused player with a modern-looking interface, just as I predicted a little over a year ago.

Added 8/31 Just got this off a QT Apple email list. It’s not an official word from Apple but I think it sums it up well:

Quicktime X at this time isn’t a replacement to Quicktime 7, just allows faster multi-threaded playback of some of the older codecs.

Added 9/1 Ars Technica has a deep article on the difference between QT X and QT 7 and how QTkit negotiates between them,  that confirms I got my “educated guesses” right and provides more depth in how Apple achieves this.